Thu, 21 August 2014
It's the thirteenth episode as Dan and Andrew do their best to avoid any and all calamity. Week in Geek: Andrew plays the new Dungeons and Dragons to...interesting results. Dan bought a book about comics theory, Comics and Sequential Art by Will Eisner. Boasts of Bethel: Dan discusses why he doesn't think the new Teenage Mutant Ninja Turtle Movie isn't a complete disaster. Discussion: Now that they have both seen Guardians of the Galaxy, they discuss its impact within the overall Marvel Cinematic Universe and how the MCU could and/or should look from this point forward. Andrew's Cross-Examination: Andrew interviews Seattle-based indie game designer, Kai Cambra about his interesting thoughts about game design. Nerd Question: It's almost time for Peter Capaldi's Doctor to be revealed to the world; so, with that in mind, we ask: With the coming of the 12th Doctor, who is your favorite Doctor and/or what is your favorite Doctor Who moment? Answer in the comments to this episode's post at forall.libsyn.com. Or feel free to e-mail your answer––and any comments or questions about the show––to forallpod@gmail.com. For all intents and purposes, that's an episode recap. See you next week!
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Thu, 14 August 2014
Andrew and Dan keep it interesting by presenting you a very special episode of A Podcast [ , ] For All Intents and Purposes. With outside commitments preventing them from recording at their usual time, the format and structure of this episode present new and exciting ideas to your (14th!) favorite geeky and nerd discussion podcast. Week in Geek: Andrew buys new tabletop games––Caverna and Province––while Dan sees Teenage Mutant Ninja Turtles and Guardians of the Galaxy. Andrew Interrogates: Andrew sits down with Seattle tabletop guru, Jake Waltier, to discuss tabletop gaming, especially in the Seattle area. [ , ] Original: Referencing a joke made at the end of episode 9, Dan wrote and recorded a folk rock original, "Cthulhu Clock." Andrew Cross-Examines: Next, Andrew sits down with the founders of Across the Board Games.Net, Nicole Jekich and Luke Turpeinen. Nerd Question: With the tabletop-heavy content this week, we ask you to tell us: What is the tabletop game that is most intriguing and/or interesting to you right now? Submit your answers or any questions as a comment to this episode's post at forall.libsyn.com. You can also e-mail us at forallpod@gmail.com. For all intents and purposes, that's an episode recap. Music from this Episode: -"Stayin' in Black" by Wax Audio -"Cthulhu Clock" by D. Bethel -"Dinosaucers theme" by Shuki Levy and Haim Saban
Cthulhu Clock Lyrics (written and recorded by D. Bethel)
On the road to Rhode Island to put my mind at ease, A secluded cabin hideaway beneath the ocean's breeze. It's just a place to settle down and rest my weary head, and I would but for a strange cuckoo clock that was mounted above my bed.
Cthulhu clock, Cthulhu clock It penetrates my mind. Cthulhu clock, Cthulhu clock I hear its ceaseless chime. Its wretched screams are endless as they ring out through my dreams. And until I'm driven mad...it's not as bad as it seems.
At first, my mind was singing in the perfect solitude. Finally, alone with all my thoughts in a bright and hopeful mood. But as weeks wore on a creeping dread fell on me with the night Because every hour that clock would sound filled with antediluvian fright.
Though my master remains sleeping, one day he will arise, and amid a tenebrous cavalcade I'll gladly proselytize. What are these thoughts surrounding me? I cannot look away. With every toll another part of me begins to painfully fade away.
Cthulhu clock, Cthulhu clock, I'm clawing at my eyes. Cthulhu clock, Cthulhu clock, All life I now despise. My nerve-ends are exploding because I cannot understand: Am I just a speck of dust in your giant, god-like hand?
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Thu, 7 August 2014
With Episode 10 in the can, Andrew and Dan decide to mess with your minds with this exciting eleventh episode of For All Intents and Purposes. Week in Geek: Andrew starts making text adventures as Dan mourns the end of the Image Comics series, Prophet. Love the Craft: The Lovecraft segment returns as Dan and Andrew dissect the invisible menace of "The Dunwich Horror." Discussion: With the avalanche of response to last week's question, Andre wand Dan decide to more fully investigate the topic of musical scores as they relate to film, video games, and television. Andrew Objects: With movie scores in mind, Andrew objects to the Eric Serra-composed score for Pierce Brosnan's first outing as James Bond, Goldeneye. Geek Thoughts: This week, they keep up the musical themes by asking: What is your favorite television theme and why? Submit your answer––or any other comments or questions––as a comment to this episode's post at forall.libsyn.com. Or send us an e-mail at forallpod [at] gmail.com. Subscribe to this podcast on iTunes and leave us a rating, especially if you enjoy the show! Leaving ratings will help spread the word! For all intents and purposes, that was an episode recap. Music from this episode: -"Stayin' in Black" by Wax Audio -"Miles Edgeworth––Objection! 2011" by Noriyuki Iwadere (from Ace Attorney 2 Orchestra Arrangement) -"Ladies First" and "A Pleasant Drive in St. Petersburg" by Eric Serra (from the soundtrack to Goldeneye).
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Thu, 31 July 2014
The podcast reaches an arbitrary milestone and our hosts celebrate in style! They also make another podcast that falls into line with the standards set by the preceding episodes. The Week in Geek: Andrew plays a video game card game based on an MMO as well as, in his words, "eating comic books." Dan talks about his own comic, Long John. Boasts of Bethel: Dan reminisces on his two experiences with ComicCon, and tries to figure out what the SDCC (as the REAL fans call it) is actually about. Discussion: Since one of the biggest nerd gatherings happened this week in San Diego, Andrew and Dan decide to discuss it; but, more specifically, they try to answer the age old SDCC question: Who won––Marvel or DC? Games That Matter: Dan and Andrew craft an argument as to why the Playstation 1 game, Castlevania: Symphony of the Night, is super-important and should be on everybody's roster. Geek Thoughts: After finally answering last week's question, they go broad with this week's, asking: What is a movie, tv, or video game soundtrack that you hold particularly dear and why? Submit your answer as a comment on the episode's page at forall.libsyn.com, on Facebook, Google+, or Twitter (Dan and Andrew). Also feel free to subscribe to the podcast on iTunes and be sure to leave a comment there about how much you enjoy our thoughtful investigations into things geeky and nerdy! It'll help to spread the word! Also, feel free to e-mail us at forallpod@gmail.com. You'll be glad you did. For all intents and purposes, that was the tenth episode recap! Music from this Episode: -"Stayin' in Black" by Wax Audio -Theme from WildC.A.T.s the Animated Series by Sheree Jeacocke and Gerry Mosby. -"Dance of Illusions" from Castlevania: Symphony of the Night original soundtrack by Michiru Yamane
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Thu, 24 July 2014
As is the case every week, when exciting news or developments happen in the nerdy & geeky world, Andrew and Dan are on top of it with sharp wits and minds. The Week in Geek: Andrew starts reading comics and Dan finshes video games while listening to the new Weird Al album. Boasts of Bethel: Dan talks about the audience's role in completing that action that is "fiction." Discussion: This week Dan and Andrew discuss the recent developments in the world of comic books––specifically, the new Thor and the new Captain America––and how the world would benefit more from these "legacy" characters. Games that Matter: This time, Andrew and Dan go on about their love for all things Fallout 3. Geek Thoughts: After discussing the answers to last week's questions. To that end, since I said I'd link to it, here is the historical recipes blog that commenter, Tracy Johnston, maintains, Goode Eates. This week our hosts ask a timely question: What is exciting you or piquing your interest at this year's San Diego ComicCon? Submit your answer as a comment at forall.libsyn.com, on Facebook, Google+, or on Twitter (Dan and Andrew). Also, feel free to leave a review of the podcast on iTunes! Leaving reviews gets us more attention! Also, you can e-mail any questions, comments, or miscellanea to forallpod [at] gmail [dot] com. For all intents and purposes, that was an episode recap. Music from the Episode: -"Stayin' in Black" by Wax Audio -"Get Used to It" by Darren Korb, from Bastion (Original Soundtrack) -"I Dont' Want to Set the World on Fire" by The Ink Spots -"The Rockford Files Theme" by Mike Post and Pete Carpenter
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Thu, 17 July 2014
The world can't keep up with Dan and Andrew as they tear through all things geeky and nerdy. The Week in Geek: Before getting into individual accomplishments, they discuss the recently released trailer for Doctor Who Series 8! Andrew then discusses his preparation for UnPub in Seattle, while Dan discusses about Metal Gear Solid V: Ground Zeroes and the Veronica Mars movie. Boasts of Bethel: In this week's boast, Dan gets psychological and ponders the connection between nerds and ironic/meta-humor and asks whether it's a good thing or not. SPOILER: He has no answers. Discussion: Inspired by the satirical-cum-blindingly-successful Potato Salad Kickstarter that made the rounds in this week's news cycle, Dan and Andrew examine what, exactly, Kickstarter is, could be, and should be and how it has been a benefit or detriment to geek culture. Andrew Objects: Hot on the heels of news that Marvel's Thor will now be a woman, Andrew decides to object to...those who object. Geek Thoughts: Big thanks to Walter Phippeny, Liz Geisser, Jason Morgan, Ruben Hanson-Rojas, and Brittney Farrand for responding to last week's question! Your answers were insightful and fun to talk about. However, we must keep moving forward, so we ask: What is a nerdy/geeky thing you've been doing recently that you want more people to know about? Leave a comment on the episode's post at forall.libsyn.com, or on either Andrew's or Dan's Facebook/Google+/Twitter posts (Dan's Twitter and Andrew's Twitter). You can also leave a comment on iTunes or e-mail us at forallpod [at] gmail.com. Until next week, for all intents and purposes, this is an episode breakdown.
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Thu, 10 July 2014
Even in the face of a near disastrous behind the scenes technical glitch, it turns out that Andrew and Dan can't be stopped. Again, they bring you another outstanding episode that covers a straight-up plethora of topics, including: Boasts of Bethel: This week, Dan ruminates on how animated films are marginalized by modern American society and wonders what we can do to move it forward. Discussion: Nintendo guru, Shigeru Miyamoto, makes a startlingly bold claim that video games are in a state of "creative immaturity." Andrew and Dan discuss what this means and what it may take to get out of it. Who Cares: Going back to the well, they discuss not an episode or story but a villain! This time they venture into the mind of Davros, the creator of the Daleks. Geek Thoughts: After going over last week's very debated question, this week they ask: What is a game/movie/tv show/comic/book/album/etc. that you feel helped move its medium forward? Why and how? Leave a comment on the episode's post at forall.libsyn.com, or on either Andrew's or Dan's Facebook/Google+/Twitter posts. You can also leave a comment on iTunes or e-mail us at forallpod [at] gmail.com Until next week, for all intents and purposes, that was an episode breakdown.
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Wed, 9 July 2014
Here's the fanart we received this week from listener Amir S. of Andrew playing in cardboard, from Episode 5.
For all intents and purposes, thanks Amir!
Category:fanart
-- posted at: 11:59pm PDT
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Thu, 3 July 2014
The guys are back and push it to 11! Because Dan lives in Sacramento, and it is summer, you'll hear his floor fan humming along throughout the episode––you've been warned! In a very energetic episode, Andrew and Dan discuss the following: Week in Geek: Andrew continues to play X-Com, but not before also playing some 13th Age. Dan plays the demo for Valiant Hearts and nearly cries while doing so. Andrew Objects: Breaking into our regularly scheduled Boasts of Bethel, Andrew addresses the idea that your role-playing game is better (or worse) than anybody elses...and why that might be a problem. Nerd Debate: Dan sees Transformers: Age of Extinction which gets the guys to ponder the role of 80s nostalgia in popular culture. Then Dan tells Michael Bay how to make Transformers movies. Games That Matter: Andrew and Dan discuss the importance and impact of Konami's (more appropriately, Hideo Kojima's) Metal Gear Solid 3: Snake Eater. Last Call: After reviewing listener responses to last week's question, Dan and Andrew get into a semantic debate, which must be resolved by you: Leave a comment on the episode's post at forall.libsyn.com, or on either Dan or Andrew's Facebook/Google+/Twitter posts, leave a comment on iTunes, or email us at forallpod [at] gmail.com
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Fri, 27 June 2014
Comics are an inherently overlooked medium. I don’t necessarily mean that in the sense of cultural appreciation––we have the multi-billion dollar Marvel cinematic universe to prove that isn’t true––I mean as a reader reading comics. Being overlooked is the point, however. A thoughtfully crafted page layout naturally guides the eye from one panel to the next, causing your brain to not even notice that the images are static and, perhaps, nonsensical when taken out of context. Comics rely on the fact that a reader’s brain fills in the gaps between the panels––formally called gutters––with action and camera moves so that the next panel does make sense. Part of that trick is to give the reader just enough information to get the gist and keep moving. As you can guess, the artist can easily manipulate this to either slow down or speed up a reader, depending on what the story (or creator) demands. As quickly as it takes to read a comic, the amount of work that goes into creating not only a book, not only a page, but a panel is painstaking (though, panel composition also involves a lot of instinct, too). Think of it this way: in a movie, a filmmaker gets twenty-four frames per second to show the viewer a single shot. Not to be patronizing, but that is, again, twenty-four still images in a single second of on-screen time. That’s 1,440 still images per minute of film. Furthermore, a shot in a movie can last a few seconds to a minute or two (or five or ten), which means thousands of still images could come together to show movement and progression of character and story. A panel is pretty much (with exceptions, of course) the equivalent of a single shot in a film. Again, not to patronize, but a panel is a single drawing.
What a comic artist has to do is pick the one image from the entire range of possibilities––a range that would normally be shown in film––and pick the exactly right one to do the same thing as an entire shot. Of course, this isn’t a perfect science, but no matter the level of care or artistry, it is a thoughtful one. No matter what, a comicker has to boil every panel down to a moment––one that best suits the goals of that panel as well as serves the needs of the page and also serves the needs of the book. It’s a scary business if you think about it like that and expanding it to a page––trying to capture that perfect image between three and six times per page, sometimes more. But most readers soar over panels, linking the actions and stories between them naturally and easily so that they see a fully fleshed out movie in their heads, full of foley, dialogue, and background music.
Many comics readers are also artistically inclined and, in the age of easy and cheap internet access, it’s not uncommon for those people to try and make their own comics. I think, however, that it’s this burden of a panel that stops many amateur or independent comics from finishing. Some seem to stop right after they start because of the realization that each panel can’t just look cool. Panels mean so much more than that; they involve much more thought than that. Every artist, I believe, hits that wall when they realize that drawing a single panel is very hard work for something that they know and depend that the reader breeze right over. If the average reader doesn’t take in a panel with a single glance, understand it, and move on, then it’s likely you’re doing it wrong, and that’s scary to accept.
I am, by no means, a professional comicker (I may not even be a good one), though I am a thoughtful one. However, even that doesn’t mean I cheat when drawing a panel or get lazy every now and then and cook up a pose or angle I know will work or is simply easy to draw. Most importantly, I know I’m still learning. For some reason, I’ve decided to share that learning curve and its process with the world as my webcomic, Long John, hits the world-wide web.
I have some confidence already––having gone through a lot of public growing pains for the six years I co-wrote and drew Eben07––but this time Long John is all me, standing up creatively for myself for the first time ever. It’s a powerful moment, even if it ends up being a total disaster (which it won’t be––at worst it’ll be read by few readers: me and my mom). Before this, I only created in partnerships with other talented friends. But partnerships are ultimately temporary things as people grow and goals for creativity and life change. Through all that, I’ve studied and learned through all the ups and downs, searching for the right moment to become the artist I want to be. And that starts with Long John for all its strengths and flaws (of which it will have many).
However it may look, I’m not begging for readers or looking for sympathy because I think too hard about making comics or am having actualizing breakthroughs in my creative life. All I want, with hope, is that you’ll just read each update and ask, “Where’s the next one?”––overlooking the fear, sweat, thought, and intention behind every line and between every panel. Because that’s how comics are supposed to be.
Category:boasts of bethel
-- posted at: 1:00am PDT
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