Fri, 14 August 2015
Week in Geek: Andrew plays a megagame while Dan breaks down watching Jon Stewart's last episode of The Daily Show and ponders what, exactly, Stewart was to a generation of viewers.
Meta-Listeners: Our listeners chime in on meta-texts that really piqued their interests while Dan and Andrew chime in on those suggestions.
Meta-Fiction: Andrew and Dan delve deep into the world of stories about stories, movies about movies, tv shows about tv shows, and games about games and ask what the heck do meta-narratives do?
Hercules/Xena Meta-Episodes: Dan and Andrew spend the better part of an hour (or not) discussing a few episodes of these classic tv fantasy shows' use of meta-fiction for some fun one-off episodes...or not.
Question of the Geek:
Next week, we'll be discussing how despite the fact that the genre of the Western is relatively dead, it has been repurposed in nearly every other genre of fiction. So, with that in mind:
What is your favorite Western-themed fiction (in any genre and in any medium)? Why? Or what is a western that you think has been particularly influential and needs more attention? Why?
Leave your answer as a comment on the page for this episode at forall.libsyn.com. Be sure to join the official Facebook and Google+ pages for the latest updates. You may also e-mail us at forallpod [at] gmail [dot] com. If you subscribe to the show on iTunes, be sure to leave a review to help boost our status in the eyes of Apple's algorithms.
For all intents and purposes, that was an episode recap.
-"Stayin' in Black" by Wax Audio
-"This Song's Just (Six Words Long)" by "Weird Al" Yankovic
-"Hook" by Blues Traveler
-clip of "Guantanamo By the Bay" from Boston Legal 3.22.
-"Main Title" by Joseph LoDuca (from Xena: Warrior Princess)
-"Animaniacs Theme" by Rob Paulsen, Tress MacNeille, and Jess Harnell (written by Richard Stone & Tom Ruegger)
-"Before the Storm" by Jeremy Soule (from Elder Scrolls V: Skyrim)
Secondary political control from the megagame here! First of, wow, I would not have thought twice if someone told me this was an NPR segment, you guys sound like radio through and through. Second, it's interesting that you mention running a smaller game, as the first megagame that three of the control members ran was about 10-15 players. The biggest difference we found, though obviously there were a lot of differences in total, was that with a small enough team everyone becomes involved in every decision, as there's few enough people per team that they can confer a lot more easily. While there is some upside to the players being able to share more clearly, the miscommunications in the larger game have a lot of value for this style of game where confusion and chaos are tools for both the players and the control. As a general rule I suspect that the larger the game is, the less the rules and mechanics dictate the experience.