Thu, 14 August 2014
Andrew and Dan keep it interesting by presenting you a very special episode of A Podcast [ , ] For All Intents and Purposes. With outside commitments preventing them from recording at their usual time, the format and structure of this episode present new and exciting ideas to your (14th!) favorite geeky and nerd discussion podcast. Week in Geek: Andrew buys new tabletop games––Caverna and Province––while Dan sees Teenage Mutant Ninja Turtles and Guardians of the Galaxy. Andrew Interrogates: Andrew sits down with Seattle tabletop guru, Jake Waltier, to discuss tabletop gaming, especially in the Seattle area. [ , ] Original: Referencing a joke made at the end of episode 9, Dan wrote and recorded a folk rock original, "Cthulhu Clock." Andrew Cross-Examines: Next, Andrew sits down with the founders of Across the Board Games.Net, Nicole Jekich and Luke Turpeinen. Nerd Question: With the tabletop-heavy content this week, we ask you to tell us: What is the tabletop game that is most intriguing and/or interesting to you right now? Submit your answers or any questions as a comment to this episode's post at forall.libsyn.com. You can also e-mail us at forallpod@gmail.com. For all intents and purposes, that's an episode recap. Music from this Episode: -"Stayin' in Black" by Wax Audio -"Cthulhu Clock" by D. Bethel -"Dinosaucers theme" by Shuki Levy and Haim Saban
Cthulhu Clock Lyrics (written and recorded by D. Bethel)
On the road to Rhode Island to put my mind at ease, A secluded cabin hideaway beneath the ocean's breeze. It's just a place to settle down and rest my weary head, and I would but for a strange cuckoo clock that was mounted above my bed.
Cthulhu clock, Cthulhu clock It penetrates my mind. Cthulhu clock, Cthulhu clock I hear its ceaseless chime. Its wretched screams are endless as they ring out through my dreams. And until I'm driven mad...it's not as bad as it seems.
At first, my mind was singing in the perfect solitude. Finally, alone with all my thoughts in a bright and hopeful mood. But as weeks wore on a creeping dread fell on me with the night Because every hour that clock would sound filled with antediluvian fright.
Though my master remains sleeping, one day he will arise, and amid a tenebrous cavalcade I'll gladly proselytize. What are these thoughts surrounding me? I cannot look away. With every toll another part of me begins to painfully fade away.
Cthulhu clock, Cthulhu clock, I'm clawing at my eyes. Cthulhu clock, Cthulhu clock, All life I now despise. My nerve-ends are exploding because I cannot understand: Am I just a speck of dust in your giant, god-like hand?
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Another great episode. I enjoyed listening to guests talk about things they're up to. You should definitely do more of that. About the only rant I have this week is a cultural one. Work replacement games being a German thing extends that stereotype of Germans being stoic and serious minded: the Germans have as much humour as the French have bravery. So runs the stereotype... When you actually get embedded in the culture and find out what it's really like, the stereotypes fall away. The Germans are hilarious, and their language is full of charm and wit. Like the French, their humour doesn't translate well: it tends to be very language based in word play and things like that. You know? Like how American humour worked before Hollywood wanted to make comedies that would easily translate into not English speaking audiences. So, Germans are into fantasy and RPGs too. A lot of RPGs are translated into German, and there's even an original title--The Black Eye--that has never really been exported outside of Germany. And, by the way, Jake nailed the pronunciation of "Le Havre". Well done! This week's question: I'm really a co-op kind of guy, though I do like "Descent" and "Mansions of Madness". They aren't technically co-op, but I don't really mind losing as the DM player. I get really competitive when playing head-to-head games and it turns into no fun for me: I take no pleasure in winning, and turn into a sour grumpster when losing. I also really like working in a team to solve puzzles; and, that's pretty much what co-ops are. There are the usual suspects like "Pandemic" or "Flashpoint"; but one that doesn't get a lot of air play is "Yggdrasil". Jake turned me onto this one. It's a French title set in Norse mythology where the players take on the roles of the good gods and try to prevent Ragnarök. Easil to learn and worth the time of anyone interested in a co-op.