Fri, 7 June 2019
APOLITICAL APOCALYPSE: A recent article at VG247.com interviewed (as part of the piece) games designer and writer, Chris Avellone––writer/designer of games such as Fallout 2, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II–––who argued not only that his writing was without any political inspiration nor had any political agenda (small "p"), but that he "[didn't] condone developers who [wanted] to do political games or make a statement" (McKeand). In fairness, the quote has since been edited by VG247.com, replacing "condone" with "condemn", softening Avellone's criticism a little bit, stating that Avellone wrote "doesn't condone" accidentally and his actual sentiment is more clearly presented with the correction. Still, this makes us think––are games (or any text in popular culture) apolitical, or can they be? Andrew and D. Bethel investigate how this is a problem.